![]() ![]() A puzzle game should be about thinking, not about mindless pixel hunting. My problem with this one is that I basically had the correct thinking to solve it but I still couldn't solve it because you have to connect 2 invisible parts which is just bonkers. were you using a controller for the Sphinx/Pyramid one? I never had an issue with it, but perhaps the controller you're using isn't that great are precise movements, or you messed with the sensitivity (or even with a mouse, for that matter?) I use a mouse and I get the that the stars are supposed be hard. They tend to reward exploration and attention to details. Originally posted by A Fancy Fridge Magnet:Stars are pretty optional, so many of them are pretty difficult / tricky. :DĮdit: Since then I've also found out that the pyramid breaks the "Wrap Around the Corner" and the star puzzles: Man, I was never disappointed after finding a cool secret like this before and then when I actually realized where the star was all I could do was to curse. I connect the light there, make that hard and frustrating jump to the binoculars again (it's a first person game, you're not supposed to do jumping puzzles here), look into them and it's just a ♥♥♥♥ing Portal easter egg. Then I somehow spotted the connector on the Moon. "Now I'm getting closer to finding the star" I thought. so spotting small stuff is really ♥♥♥♥♥♥♥ hard) I found the key for it. After a ridiculous amount of pixel hunting (the game is very detailed btw. At first I had no idea where the star was on B2 but then I spotted the binoculars on top of one of the puzzle rooms. ![]() My other complaint is that some of the regular secrets are just overdoing the "secrety stuff". ![]() I really don't understand what's the fun in this? Why don't just put a big ♥♥♥ power / light source on the Sphinx so people would actually have an idea that "yes, the message is not lying, it is the ♥♥♥♥ing top of the pyramid and you need to get a connector from one of the puzzle rooms"? Another idea: why not make the whole triangle shaped remains of the original "outside" of the Cheops Pyramid act as a connector, hell even a cool blue lighting effect could be put there. Why? Because it would have been hopelessly stupid. Finding the other random, invisible "connector" part of the Sphinx is impossible too because I would have never scanned every part of that ♥♥♥♥♥♥♥ statue. I would have never found that thing and you know why? Because there was absolutely no visual indication for a connection there and when I tried the pyramid with a connector before it looks like I missed that ♥♥♥♥ing pixel where it connects. I searched around a lot, for a while I even thought that the "no entry" secret could be connected to the puzzle but doesn't seemed like that after giving it some thought.Īfter a bit more searching I just gave up but I was curious so I looked it up on Youtube: it was indeed the top of the pyramid and a connection can be made between that part and some random part of the Sphinx. I go to one of the puzzle rooms just to try the top with a connector: no message that says that a connection could be made. It says to look at the highest peak: that's the top of the pyramid. So the star has to be connected to the Sphinx. There is a message on the Sphinx by Uriel4 and from a previous star puzzle and the fact that he is a messenger it seemed obvious that if you find a message from him there is a high chance that's a hint. I just finished the second world and so far I've collected 15 stars on my own but in B4 I had absolutely no idea where the second star could by. This game takes that to a whole new level when it comes to getting the stars. As a long time adventure game fan I really hate pixel hunting or should I say I ♥♥♥♥ing hate all the god awful pixel hunting parts in adventure games. ![]()
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