It’s a third-party app that can force VSync on DirectX-based games. If you experience stutters, then sadly, you need to go back to exclusive fullscreen mode.Īnother option, or the resort if Windows VSync fails you (frames begin to stutter), is using the Direct3D Overrider. It can potentially improve performance, even if it’s a slight improvement. If a game runs as a windowed application, the Windows OS handles its vertical sync. Make sure you turn VSync off from both, the GPU control panel and in-game settings. Choose windowed mode and restart the game. There will be display options within the game such as “borderless window”, “exclusive fullscreen”, and “windowed”. If you’re unable to get VSync implemented correctly either via the in-game settings or the GPU control panel, it’s time to utilize Windows’ own VSync. However, it’s still possible that either Nvidia or AMD isn’t able to forcibly apply VSync to a particular game.Īlso read: What is VSync and how does it help me in games? VSync doesn’t work. Note that VSync might be called “vertical sync” in these apps.Īlthough it’s nearly impossible to find any well-known and recent game that doesn’t come with VSync, there have been cases where the VSync implementation of the game is poor or ineffective.įorced VSync through the GPU’s control panel app is recommended in this case. Otherwise, you can also launch your GPU’s native settings app (like the Nvidia Control Panel or the AMD Radeon Settings – usually found at the very top of the context menu when you right-click on the desktop). VSync can be turned on from within the game settings if the game has it (most games have it). The simplest method of solving screen tearing issues is to turn VSync on. However, the moment this arrangement goes out of phase, the images may tear. The true problem arises when the video card’s render rate isn’t a multiple (or is a fraction) of the refresh rate supported by the monitor.Īs long as the GPU is rendering a multiple or a non-fraction of the monitor’s refresh rate, all is good. Please understand that a monitor won’t go all bonkers if it starts to receive more frames than it can handle (like pushing 120 FPS to a 60 Hz monitor). But if it’s working at 100 FPS, or worse (more likely to cause tearing), 101 FPS – the graphics can potentially tear. The video card can render 60 FPS, 120 FPS, or even 240 FPS – it doesn’t matter. For example, let’s assume your monitor’s refresh rate is 120 Hz. Screen tearing happens when the video card sends frames to the monitors out of sync. It’s slightly more complicated than that. Monitors with higher refresh rates naturally allow for higher framerates, but a mismatch between the GPU’s frame creation rate and the monitor’s factory refresh rate won’t, by itself, produce screen tearing. It’s very important to keep the GPU’s frame creation rate (or simply, FPS) in sync with the monitor’s refresh rate (how fast it can display images). Screen tearing in action, uploaded by ViolentRumble.
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